#ifndef COBJECT_H
#define COBJECT_H
#include "material.h"
#include "intersectresult.h"
#include "cray.h"

class CObject
{
    public:
        MMaterial* material;
        CObject();
        virtual IntersectResult isIntersected(CRay& _ray)=0;
        virtual ~CObject();
    protected:

    private:
};

#endif // COBJECT_H
